Appendix of Tables Table 1.0 Race/Caste Possibilities Shadow Half Half Caste Human Elf Elf Elf Orc Orc Dwarf Gnome Furfoot Fighter • • • • • • • • • Monk • • • • Crusader • • • • • • Archer • • • • • • • Rogue • • • • • • • • • Sorcerer • • • • • • Priest • • • • • • • Enchanter • • • • • • Table 1.1 •Minimum Attributes by Caste Caste Brawn Knowledge Judgment Agility Vitality Fighter 8 4 4 5 6 Monk 14 5 14 14 10 Crusader 11 8 12 5 8 Archer 12 12 13 5 13 Rogue 5 5 4 8 5 Sorcerer 4 8 5 5 5 Priest 5 5 8 4 5 Enchanter 4 8 5 5 5 Table 1.2 •Minimum Attributes by Race Race Brawn Knowledge Judgment Agility Vitality Human 5 4 4 4 4 Shadow Elf 4 7 4 6 4 Elf 4 7 4 6 4 Orc 8 4 4 4 14 Furfoot 5 5 4 7 9 Gnome 5 6 4 4 7 Dwarf 7 4 4 4 11 Half-Elf 4 3 4 4 4 Half-Orc 5 4 4 4 12 •All other bonuses or penalties apply after these minimums. Table 1.3 Bonus Attributes by Race Race Brawn Knowledge Judgment Agility Vitality Luck Human . . . . . . Shadow Elf -1 . . +1 . . Elf -2 . +1 +2 -1 . Orc +3 -1 . -2 +1 -1 Furfoot -3 -1 . +3 +1 +2 Gnome . +1 -1 -1 . . Dwarf +2 . . -1 +1 . Half-Elf -1 . . +2 . -1 Half-Orc +1 . . -1 +1 -1 Table 1.4 Gender Adjustments Sex Brawn Agility Male: +1 -1 Female: -1 +1 Table 1.5 Caste Stamina Table Caste Initial Per Level •Max Bonus Fighter 1 - 10 1 - 10 Unlimited Crusader 1 - 10 1 - 10 Unlimited Archer 1 - 10 1 - 10 Unlimited Monk 1 - 8 1 - 8 Unlimited Rogue 1 - 8 1 - 8 Unlimited Sorcerer 1 - 6 1 - 6 3 Priest 1 - 6 1 - 6 3 Enchanter 1 - 6 1 - 6 3 •Characters receive one point of stamina for each point of Vitality over 15 in addition to that shown above. Example: Characters with a 16 Vitality receive +1 stamina per skill level. Characters with a 17 Vitality receive +2 stamina per skill level, etc... Table 2.0 Base Special Action Values in % Action Fighter Monk Crusader Archer Rogue Sorcerer Priest Enchanter Sneak Attack 1 1 1 1 2 1 1 1 Force Lock 12 10 10 10 1 1 10 1 Acrobatic Act 6 5 6 6 8 2 5 3 Major Wound 5 3 3 3 1 1 1 1 Detect Secret 1 2 3 5 15 5 5 10 Detect Trap 2 3 2 10 20 3 2 5 Disarm Trap 1 5 1 1 15 1 1 1 Pick Lock 1 10 1 1 25 1 1 1 Special Action Modifiers Table 2.1 •Brawn Modifier Action 3 4 5 6 7 17 18 19 20 21 Sneak Attack -5 -4 -3 -2 -1 1 2 3 4 5 Force Lock -75 -60 -45 -30 -15 5 10 15 20 25 Acrobatic Act -75 -60 -45 -30 -15 5 10 15 20 25 Major Wound -5 -4 -3 -2 -1 1 2 3 4 5 Disarm Trap -10 -8 -6 -4 -2 2 4 6 8 10 Table 2.2 •Agility Modifier Action 3 4 5 6 7 17 18 19 20 Sneak Attack -5 -4 -3 -2 -1 1 2 3 4 Acrobatic Act -20 -15 -10 -5 -2 5 8 11 15 Disarm Trap -25 -20 -15 -10 -5 5 10 15 20 Pick Lock -25 -20 -15 -10 -5 5 10 15 20 Table 2.3 •Race Modifier Shadow Half Half Action Human Elf Elf Orc Furfoot Gnome Dwarf Elf Orc Sneak Attack . +2 +2 -2 +2 -3 -4 +1 -1 Acrobatic Act . +5 . +3 . +4 +5 . +2 Detect Secret . +10 +10 -5 +5 +5 +15 +2 -2 Detect Trap . +5 -3 +8 +3 . . . +4 Disarm Trap . +2 -5 +5 +1 . . . +2 Pick Lock . +3 +3 -5 +10 -3 -5 +1 -2 •Adjustments apply only to initial attribute scores. Magically altered attributes will not award additional bonuses or penalties. Table 3.0 Damage Reduction Adjustments for Race In % Shadow Half Half Verses. Human Elf Elf Orc Furfoot Gnome Dwarf Elf Orc Charm . +35 +25 -10 +10 +5 +15 +45 -15 Heat . -10 -5 +5 -5 +5 +10 -5 +5 Cold . -5 -10 +5 +10 +5 +5 -10 +10 Electric . +5 -5 +5 . . +10 -5 +10 Chemical . -5 . +5 +5 +5 +15 -5 +10 Mental . +5 . -5 -10 +15 -5 +10 -5 Magic . +10 . -5 -5 +5 +10 +5 -5 Advancement Charts Table 4.0 Fighters Skill Level Victory Points Required 1.............. 0 2..............3,000 3..............4,000 4..............6,000 5.............10,000 6.............17,000 7.............35,000 8.............55,000 9............125,000 10...........225,000 11...........350,000 12...........450,000 13...........550,000 14...........650,000 15...........750,000 16...........850,000 17...........950,000 18+..........950,000 Table 4.1 Archers Skill Level Victory Points Required 1.............. 0 2..............2,000 3..............3,250 4..............5,500 5.............10,000 6.............20,000 7.............30,000 8.............45,000 9.............85,000 10...........150,000 11...........225,000 12...........325,000 13...........400,000 14...........475,000 15...........575,000 16...........675,000 17...........775,000 18+..........775,000 Table 4.2 Crusader Skill Level Victory Points Required 1.............. 0 2..............4,750 3..............6,750 4..............9,500 5.............16,000 6.............25,000 7.............50,000 8.............80,000 9............175,000 10...........350,000 11...........450,000 12...........550,000 13...........650,000 14...........750,000 15...........800,000 16...........900,000 17...........999,999 18+..........999,999 Table 4.3 Monks Skill Level Victory Points Required 1.............. 0 2..............3,250 3..............4,500 4..............7,250 5.............12,500 6.............25,000 7.............50,000 8............100,000 9............150,000 10...........150,000 11...........200,000 12...........250,000 13...........300,000 14...........350,000 15...........400,000 16...........600,000 17...........900,000 18+..........900,000 Table 4.4 Rogue Level Vicotry Points Required 1.............. 0 2..............1,550 3..............2,750 4..............4,500 5..............8,000 6.............12,000 7.............22,500 8.............35,000 9.............50,000 10............75,000 11...........100,000 12...........150,000 13...........200,000 14...........250,000 15...........325,000 16...........400,000 17...........650,000 18+..........650,000 Table 4.5 Sorcerer Skill Level Victory Points Required 1.............. 0 2..............3,500 3..............6,500 4.............12,500 5.............25,500 6.............42,000 7.............85,000 8............150,000 9............250,000 10...........350,000 11...........450,000 12...........600,000 13...........750,000 14...........900,000 15...........999,999 16...........999,999 17...........999,999 18+..........999,999 Table 4.6 Priest Skill Level Victory Points Required 1.............. 0 2..............3,500 3..............6,500 4.............10,000 5.............17,000 6.............24,500 7.............37,500 8.............75,000 9............120,000 10...........200,000 11...........300,000 12...........450,000 13...........600,000 14...........800,000 15...........999,999 16...........999,999 17...........999,999 18+..........999,999 Table 4.7 Enchanters Skill Level Victory Points Required 1.............. 0 2..............5,500 3..............9,500 4.............20,000 5.............45,500 6............100,000 7............200,000 8............300,000 9............400,000 10...........500,000 11...........700,000 12...........900,000 13...........999,999 14...........999,999 15...........999,999 16...........999,999 17...........999,999 18+..........999,999 Table 5.0 Spell Selection Points Required to Learn a Spell Spell Level Points Required to Spells 1 1 2 3 3 6 4 10 5 18 6 28 7 40 Figure 5.1 Determining Spell Selection Points Crusaders: Recieve NO Spell Selection Points until they reach the 7th skill level. For each skill level over the 6th skill level they recieve 2 points plus 1 point for each point of Judgement over 15 plus 1 point for each skill level over the 7th. Example: A skill level 10 Crusader with a Judgement of 16 will have: 7th: 2 + 1 8th: 2 + 1 + 1 9th: 2 + 1 + 2 10th: 2 + 1 + 3 Total = 8 + 4 + 6 = 18 Spell Selection Points Priests: Recieve 3 points plus 1 point for each point of Judgement over 15 plus 1 point for each skill level past the 1st. Example: A skill level 4 Priest with a Judgement of 17 will have: 1st: 3 + 2 2nd: 3 + 2 + 1 3rd: 3 + 2 + 2 4th: 3 + 2 + 3 Total = 12 + 8 + 6 = 26 Spell Selection Points Sorcerer/Enchanter: Recieve 3 points plus 1 point for each point of Knowledge over 15 plus 1 point for each skill level past the 1st. Example: A skill level 4 Sorcerer/Enchanter with a Knowledge of 16 will have: 1st: 3 + 1 2nd: 3 + 1 + 1 3rd: 3 + 1 + 2 4th: 3 + 1 + 3 Total = 12 + 4 + 6 = 22 Spell Selection Points Table 6.0 Brawn Modification Table To Hit Damage Brawn Adjustment Adjustment 3 -20% -1 4 -15% -1 5 -10% 0 6 -5% 0 . 0% 0 . 0% 0 . 0% 0 16 +5% +1 17 +5% +2 18 +10% +3 19* +10% +4 20* +15% +5 21* +15% +6 22* +20% +7 23* +20% +8 24* +25% +9 25* +25% +10 *Only Fighters, Archers, and Crusaders will receive bonuses for a Brawn over 18. Table 7.0 Armor Rating Adjustments for Base Armor Types Armor Rating Permitted Armor Type Adjustment Caste Robe +3 All, Varies by type Padded +6 F,RA,P,RO,C,E Leather +9 F,RA,P,RO,C Chain +15 F,RA,P,C Banded +21 F,P,C Plate +27 F,P,C Gloves, Soft +1 Varies by type Gloves, Hard +2 Varies by type Helm, Steel +3 F,P,RA,C Helm, Leather +2 F,P,RA,C Cap +1 M,E Shield +6 F,RA,P,C Cloak +2 All, Varies by type Gauntlets +2 MO,M,E Boots, Soft +1 Varies by type Boots, Hard +2 Varies by type Table 7.1 Armor Rating Adjustments for Agility Agility Armor Rating Adjustment 15 +2 16 +4 17 +6 18 +8 19 +10 20 +12 21 +14 22 +16 23 +18 24 +20 25 +22 Table 8.0 Attacks Per Round LEVEL Monk Fighter Archer Crusader 1 1/1 1/1 1/1 1/1 2 1/1 1/1 1/1 1/1 3 1/1 1/1 1/1 1/1 4 3/2 1/1 1/1 1/1 5 3/2 3/2 3/2 1/1 6 3/2 3/2 3/2 3/2 7 2/1 3/2 3/2 3/2 8 2/1 3/2 3/2 3/2 9 2/1 3/2 3/2 3/2 10 2/1 2/1 3/2 3/2 11 5/2 2/1 2/1 3/2 12 5/2 2/1 2/1 2/1 13 5/2 2/1 2/1 2/1 14 5/2 2/1 2/1 2/1 15 3/1 5/2 2/1 2/1 16 3/1 5/2 2/1 2/1 17 3/1 5/2 5/2 2/1 18 3/1 5/2 5/2 5/2 19 7/2 5/2 5/2 5/2 20 7/2 3/1 5/2 5/2 21 7/2 3/1 5/2 5/2 22 7/2 3/1 3/1 5/2 23 4/1 3/1 3/1 5/2 24 4/1 3/1 3/1 3/1 Table 9.0 Weapon Damage Table Permitted Melee Weapons Damage No. HANDS Caste Axe, Battle 1 - 12 2 F,C Axe, Pike 1 - 12 2 F,C Axe, Stone 1 - 7 1 F,C Axe, War 1 - 8 1 F,C,A,MO Club 1 - 6 1 F,C,A,P Dagger 1 - 4 1 F,C,A,RO,MO,S,E Dart 1 - 2 1 F,A,MO,RO,S,E Flail 1 - 8 1 F,C,A,P Halberd 1 - 14 2 F,C Hammer, Battle 1 - 8 1 F,C,P Hammer, Stone 1 - 7 1 F,C,P Hammer, War 1 - 8 1 F,P Jo Stick 1 - 6 2 F,MO Mace 1 - 6 1 F,C,A,P Morning Star 1 - 8 1 F,C,A Nunchucka 1 - 6 1 F,MO,A Spear 1 - 8 2 F,C,A,MO Staff 1 - 6 2 ALL Staff, Quarter 1 - 5 2 ALL Sword, Broad 1 - 8 1 F,C,A Sword, Long 1 - 10 1 F,C,A Sword, Scimitar 1 - 8 1 F,C,A,MO,RO,E Sword, Tip 1 - 12 1 F,C,A,MO Sword, Two-Handed 1 - 12 2 F,C Sword, Short 1 - 6 1 F,C,R,MO,A,E Permitted Missile Weapons Damage No. HANDS Caste Bow 1 - 6 2 F,A Cross Bow 1 - 6 2 F,A,RO Throwing Axe 1 - 6 1 F,A,MO,RO Throwing Dagger 1 - 4 1 F,A,MO,RO Throwing Hammer 1 - 6 1 F,P ••Throwing Star 1 - 6 1 F,MO ••These weapons have two attacks per round. Both attacks are at the same target. i.e. Throwing Stars have 2 attacks at 1-4 each for a total of 2-8. Table 10.0 Turning Probability for Priests and Crusaders Actually, this is more of a formula than a table. This applies to any creature that is an Undead, Demon, Daemon or Devil. Chance = 10%+10% X Skill Level of Character-5% X Monster Toughness. This chance applies to each and every creature involved in the battle. If the character is successful, the creature will be destroyed. If the character does a particularly good job at turning, the creature will not be destroyed, but actually TURNED. This means the creature will change allegiance, and will now fight on behalf of the Priest or Crusader, instead of against them. Toughness of Monster •Skill Level of Priest 1 2 3 4 5 6 7 8 9 10 ----------------------------------------------------------------------- 1 ................... 15 10 5 0 0 0 0 0 0 0 2 ................... 25 20 15 10 5 0 0 0 0 0 3 ................... 35 30 25 20 15 10 5 0 0 0 4 ................... 45 40 35 30 25 20 15 10 5 0 5 ................... 55 50 45 40 35 30 25 20 15 10 6 ................... 65 60 55 50 45 40 35 30 25 20 7 ....................75 70 65 60 55 50 45 40 35 30 8 ................... 75 75 75 70 65 60 55 50 45 40 9 ....................75 75 75 75 75 70 65 60 55 50 10 ....................75 75 75 75 75 75 75 70 65 60 11 ....................75 75 75 75 75 75 75 75 75 70 12 ....................75 75 75 75 75 75 75 75 75 75 By now you get the pattern, so impress us with your mathematical skills and figure the rest out, I'm tired of typing. • Crusaders gain the ability to TURN when they reach the 4th skill level. They TURN as a Priest 3 skill levels below their own, so a 4th skill level Crusader turns as a 1st skill level Priest, an 8th skill level Crusader turns as a 5th skill level Priest etc...